![]() ![]() Once deployed in an attack, they detonate at the end of your turn, affecting all targets within a 5′ radius. Each Alchemical Satchel Charge type has ingredients which act as a required focus during crafting the process consumes the required foci for each charge type unless you have a Breacher Components Pouch, in which case you must still have the foci, but they are no longer consumed in the process.Įach Alchemical Satchel Charge weighs 1 lb, can adhere to a stationary Object upon contact (including a ceiling), and becomes inert within 24 hours of crafting.įurthermore, you have proficiency in using Alchemical Satchel Charges as Improvised Weapons, which have the Finesse property, but are too volatile to be thrown more than 10′ in an attack roll. As part of a Short or Long Rest, you may use your Alchemist’s Supplies to craft various Alchemical Satchel Charges, totaling no more than 1 plus an additional 1 per proficiency bonus and 1 per Intelligence modifier, if positive. If successful, this destroys the lock or bar.īeginning at 9th level, your breaching skills have graduated, allowing you to develop specialized alchemical devices of either a destructive or utilitarian nature. Additionally, while you possess Thieves’ Tools, if you also possess a Breacher Components Pouch, or else consume a Vial of Alchemist’s Fire or Vial of Acid, you gain advantage on attempts to open locks and bars. Alchemical devices you use deal double damage to non-magical Objects (before factoring in immunities, resistances, and vulnerabilities). Starting at 3rd level, you have learned basic demolition and forced entry tactics. When you choose this archetype at 3rd level, you gain proficiency with Alchemist’s Supplies (XGtE p.79). Breacher Path Features Overviewģrd Level Features: Alchemist’s Supplies Proficiency, Breachingĩth Level Features : Alchemical Satchel Chargesġ3th Level Features: Improved Alchemical Satchel Chargesġ7th Level Features: Breach Burst Alchemist’s Supplies Proficiency Naturally, they specialize in breaching defenses: using alchemical devices to blast away obstacles for rapid infiltration, seizure, and assaults. But unlike other Rogues, the Breacher does not shy away from loud noises: the Breacher is a Rogue at full volume. Like other Rogues, the Breacher emphasizes surprise. Picture the bank robber blasting into a vault, the SWAT team or Firefighter breaking through a door, the Sapper’s demolition charges going off. ![]() A Breacher Components Pouch is a small, watertight leather belt pouch that has compartments to hold all the material crafting components you need to manufacture Alchemical Satchel Charges, including spaces to safely store crafting foci. ![]()
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