![]() What makes it different is its continental island which allows to create a huge city.īesides the expanding players (either AI or human), a neutral trader Old Nate is always present in Cape Trelawney. The region is very similar to the Old World as it belongs to the same climate/biome. With New World Rising DLC the New World region is larger and has more islands, including a continental island.Ĭape Trelawney See also: Cape TrelawneyĬape Trelawney is a playable region available with the Sunken Treasures DLC after reaching 700 Artisans and completing a special expedition. ![]() New World production focuses on farming and its main role is to support the Old World population with goods such as Cotton Fabric, Rum, Coffee, Gold Ore, Caoutchouc, Oil, Pearls, Cigars and Chocolate.ĭepending on the initial game settings, besides the expanding players (either AI or human), neutral trader Isabel Sarmento and pirate Jean La Fortune can be located in this region. Population in the New World is divided into two tiers (or more with DLC): Jornaleros and Obreros, and optionally also Artistas (with the New World Rising DLC). New World is the second playable region, available after completing a special discovery expedition, after advancing to the Artisans tier. Sir Archibald Blake is always present in the Old World while the presence of Madame Kahina, Eli Bleakworth and Anne Harlow is optional. Each of them settles a separate special island. Only a few require crop or animal farms and their products like Grain or Pigs.īesides the expanding players (either AI or human) some neutral traders and pirates can also be located in the Old World. Goods produced in the Old World focus mainly on industrialisation, most of them require heavy industry and mined resources such as Iron, Coal, Copper or Zinc. Population in the Old World is divided into five tiers (or more with DLCs): Farmers, Workers, Artisans, Engineers, Investors, and optionally also Scholars (with the Land of Lions DLC) and Tourists (with the Tourist Season DLC). It is based mostly on the 19th century Europe. Old World is the first playable region available and should be the region where most of your population is located. The size of the regions, choice and arrangement of islands, their fertilities, resources and room available for construction can all be randomised and are based on the settings chosen upon starting a new game. Most of the islands can be owned by the players and competitors, some belong to pirates or neutral traders, and some are too small to be settled by anyone. It can be achieved by using trade routes or sending ships to other regions manually.Įvery region consists of several islands with an ocean between them. Most of the fertilities and resources are unique to one climate and it is necessary to transport the goods produced between regions for the proper development of a player's company. Tundra and taiga mix - present in one region: The Arctic as part of The Passage DLC.Įach biome has different types of population, buildings, production chains, available fertilies and resources and in some cases also unique gameplay features, along with possessing distinctive look and feel due to the climate, flora and fauna.Dry savannas - present in one region: Enbesa as part of the Land of Lions DLC. ![]() Tropical jungle - present in one region: The New World as part of the Anno 1800 base game.Temperate forest - present in two regions: The Old World as part of the Anno 1800 base game, and Cape Trelawney as part of Sunken Treasures DLC.In the campaign and sandbox modes there are five distinct regions located within four different biomes: It will then act as if all modules were interconnected.On the World Map you can see available expeditions and all information about them Regions NOTE ABOUT GARDENS AND MUSEUMS : It is possible to put modules away from the main entrance by using the tiling from the entrance menu (icon on the left of the one to add modules). I credit MaelstromByDesign for his incredible work on that crown falls borders map that I used. I also didn't place the main warehouse for the same reason. I didn't finished them to let you choose where to put the oil pier. There are currently 99 decoration gardens from botanica DLC that are placed. ![]() Some public buildings like universities are kind of useless, except for aesthetics purpose. The palace can have up to 105 wings here, ensuring it can cover the whole island almost. White space is free for you to customize that layout. All green tiles are trees or decorations that can be replaced by rails to add more oil powerplants if needed. Has 365 botanical modules and 50 museum modules to put all sets and give a maximum of attractiveness. Full layout of Crown Falls that I called Leiden Schaftlicht. ![]()
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